Do folks still read this?
Do all my views come from bots?
A post in Haiku.
Specialization is for Insects
A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
Thursday, May 19, 2016
Saturday, September 14, 2013
Exercising that leather fetish... or more likely not.
When was my last post? I am not sure, as I am too damnedabally lazy to go and look. I can only say for certain that it was sometime before yesterday.
In the mean time I've been adding improvements to my stronghold and honing my various skills to a razor's edge making me one of the most dangerous men on the planet... is what I would be saying if I hadn't in fact spent the last period of time between posts playing video games and wanking while crying myself to sleep.
Good times.
I have since discovered that leather crafting is an expensive hobby/trade to take up. Sometime over the course of the last few weeks I decided that Leathercrafting would really pair well with chainmail in some sort of twisted nerdgasm.
So, I returned to that wonderland that the kids call 'the information super highway' and did some research on mastery of leather, which returned interesting results that took some time to sort through and got me well off of track.
When I left behind that magical kingdom I finally began to learn about making objects in leather. Because this is me I started with a book. Followed by paradoxically greatest paradise and cesspool that the nets have to offer, Youtube.
Youtube is fantastic resource as passionate and talented people make helpful videos about nearly every subject on the face of the planet. Of course there are the clueless retards that you have to wade through as they spill their dreck all over your electronic 1s and 0s. But that's the price you pay for free knowledge - getting covered in the flung feces of the denizens of Moronica as they crawl out of their dank basements.
According to the people who make and sell leather goods, as well as those who supply the tools and materials, Leather is a fantastic, almost magical, substance that can be used for just about anything. In my zombie uprising series, I clad several of my characters in leather clothing in lieu of heavier armor. Leather seems perfect for such a scenario, as many bikers can attest to. Besides, it just looks cool. So this is something that I have been thinking about for a while.
Onto step two. Finding the tools to do the job. Here's where we call back to the opening. Leatherworking is expensive. When I started chain mail, my toolkit consisted of two pairs of needle nosed plyers, a good pair of wirecutters(an absolute must - my first set hardly worked and I bruised my hands while cutting my first coil), a 3/8th inch steel dowel to wind the wire, and a clamp to hold the wire onto the dowel(also used as a handle to wind the wire) and finally at least one heavy duty leather glove. Throw in some wire and you got yourself the basics of a hobby - I added additional dowels of various sizes, as well as wire in various sizes and metals.
All in all, even with a quarter mile of galvanized steel wire, the set-up cost around $100. Mind, I didn't get top of the line gear. My wirecutters cost a whopping $4 - but they do the job(I took a coil of the wire to Sears to test prospective replacements).
I got my kit half off and it still cost $200. I will be up front and say that you can easily find cheaper kits that come with the basics. But I wanted something that was comprehensive and complete in its own right. I struggled with the decision as I know myself and I am unreliable with things of this nature - who knows how long I'll keep at this new hobby. Isn't that right Mandolin?
The day after I ordered my kit I got a call from my local Tandy Leather Location. They can ship the goods to me, but since I had a address here in town, I could come pick it up and save the $20 on shipping!
In the mean time I've been adding improvements to my stronghold and honing my various skills to a razor's edge making me one of the most dangerous men on the planet... is what I would be saying if I hadn't in fact spent the last period of time between posts playing video games and wanking while crying myself to sleep.
Good times.
I have since discovered that leather crafting is an expensive hobby/trade to take up. Sometime over the course of the last few weeks I decided that Leathercrafting would really pair well with chainmail in some sort of twisted nerdgasm.
So, I returned to that wonderland that the kids call 'the information super highway' and did some research on mastery of leather, which returned interesting results that took some time to sort through and got me well off of track.
When I left behind that magical kingdom I finally began to learn about making objects in leather. Because this is me I started with a book. Followed by paradoxically greatest paradise and cesspool that the nets have to offer, Youtube.
Youtube is fantastic resource as passionate and talented people make helpful videos about nearly every subject on the face of the planet. Of course there are the clueless retards that you have to wade through as they spill their dreck all over your electronic 1s and 0s. But that's the price you pay for free knowledge - getting covered in the flung feces of the denizens of Moronica as they crawl out of their dank basements.
According to the people who make and sell leather goods, as well as those who supply the tools and materials, Leather is a fantastic, almost magical, substance that can be used for just about anything. In my zombie uprising series, I clad several of my characters in leather clothing in lieu of heavier armor. Leather seems perfect for such a scenario, as many bikers can attest to. Besides, it just looks cool. So this is something that I have been thinking about for a while.
Onto step two. Finding the tools to do the job. Here's where we call back to the opening. Leatherworking is expensive. When I started chain mail, my toolkit consisted of two pairs of needle nosed plyers, a good pair of wirecutters(an absolute must - my first set hardly worked and I bruised my hands while cutting my first coil), a 3/8th inch steel dowel to wind the wire, and a clamp to hold the wire onto the dowel(also used as a handle to wind the wire) and finally at least one heavy duty leather glove. Throw in some wire and you got yourself the basics of a hobby - I added additional dowels of various sizes, as well as wire in various sizes and metals.
All in all, even with a quarter mile of galvanized steel wire, the set-up cost around $100. Mind, I didn't get top of the line gear. My wirecutters cost a whopping $4 - but they do the job(I took a coil of the wire to Sears to test prospective replacements).
I got my kit half off and it still cost $200. I will be up front and say that you can easily find cheaper kits that come with the basics. But I wanted something that was comprehensive and complete in its own right. I struggled with the decision as I know myself and I am unreliable with things of this nature - who knows how long I'll keep at this new hobby. Isn't that right Mandolin?
The day after I ordered my kit I got a call from my local Tandy Leather Location. They can ship the goods to me, but since I had a address here in town, I could come pick it up and save the $20 on shipping!
Fuck yeah I'll do that! I'm a cheap bastard and they're on my way home from work. Unfortunately Tandy Leather keeps
banker's hours - and I got a late start.
I arrived and after wandering around
and looking lost (part ingenious ploy, part inherent stupidity) I was asked if I needed help. Indeed yes I did. She brought out my kit and I rediscovered that old truism "Everything is better when given to you in a bucket!" Yep, the Tandy Pro Leatherwork Tool Set comes in a five gallon plastic bucket - putting it in the same bracket with those other bucket dwelling commodities Pudding and Chicken.
Leathercrafting has arrived in the big time.
With more wandering around and looking lost, and then getting help(I refuse to ask damn it!) I was able to acquire everything I need to get a project started.
So far I've done nothing. I'm approaching this in a different manner than my normal "Jump in and do shit!" method that works well enough on other projects. Leather seems to take foresight, as it appears that the process is a one-way street and when a step is passed, you cannot back up.
When I was making chainmail, I had a project in mind. Making a chainkini bottom for a beautiful woman(a specific beautiful woman - not some random chick off the street). I need this sort of inspiration to overcome the gravity of my laziness.
My first goal is to make gauntlets. Sweet looking gauntlets that the zombie hordes cannot bite through.
Friday, December 7, 2012
Dead Island has devoured my life.
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Dead Island. This game has devoured
the last 6 weeks of my life. As if I had a life.
With our shared cultural experience,
you have no doubt guessed that those two words speak volumes. You
would be quite safe to assume that I'm talking about a zombie
uprising taking place on and island. And if you haven't surmised as
much? Well I didn't know that the Amish were even allowed onto the
internet. Get thee back to yon farm und buggy!
Yes, the Dead Island experience is
effectively a tropical island vacation with a zombie apocalypse!
Everything I wanted, and all of it without the hassle of flying to a
tropical island and fighting off a horde of undead. No unbearable
heat or humidity, no stench of decaying flesh. I don't need to worry
about my fellow survivors shiving me in my sleep for my last mouthful
of water. All in all I would say that it's a fair trade.
Dead Island is a combination FPS and
RPG. If you aren't familiar with the acronyms, you can find Google
at the top of your page. You take control of one of 4 characters,
each of whom have a specialized style of play and set of skills. So
in that respect you get to choose how you play this game. Do you
prefer swords to guns? Or blunt objects to both? Well, Dead Island
has you covered. Standard RPG fare really, but not unenjoyable for
that.
The FPS element really tweaked me at
first as I was learning the controls, and it has the problems with
all FPS games. Namely that it is easy to get hung up on the map.
Maybe a ledge is a little too tall, or perhaps an armature is
sticking out and hooks you. I really hate the parts where I see it
and say “I could step up on that with absolutely no problem
what-so-ever! WTF?”
Fair enough, but the problem is that
you get zero feedback on why you aren't moving. This has always
annoyed me when it comes to shooters. Yet I still play them and
don't mind terribly, as the trade off is being able run about and
shoot things with absolutely no consequences in the real world. No
matter how much carnage I endure, or how many bullets I take or
cliffs I fall off of, I am still alive. And free of the jail house
blues.
Hells yes! That is the best way to
explore a tropical island! I don't know how many times I've
plummeted to my death while trying to reach a ledge. I would guess
dozens, with dozens more to come.
Plus there's the zombie slaying aspect!
Blam!
This game has just devoured the last
month of my life and is an excellent example of why I go out of my
way to avoid the MMORPG genre. It devours your life. CGI rendered
characters ask you to do Chores, and then you gladly go and do them.
I could be doing chores in the real world, and actually accomplishing
something. But no, I need to go grocery shopping for the digi-babe
instead. All of this is for points. Worthless digital numbers! And
yet I spend hours running chores for imaginary characters. This
isn't a condemnation of the game or genre so much as flaws in my
personality.
The sad part is, I am unwilling to do
as much outside the game. But as the man says, actually doing things
is for old people. I think the worst part of the play mechanics is
that it rewards you with more worthless points for just doing what
you might normally do in the playing of the game. “Here are
200,000 points for looting $1,000,000.00 imaginary dollars from
digitalized bodies! Good work soldier! Now if you get
$2,000,000.00, we'll give you twice as many points! Are you in?”
Yes, yes I am.
Graphically speaking I must admit that
my first video game system was an Atari 2600, in which many games you
controlled a poorly rendered square that has been set on some sort of
vague challenge. Largely the games were simple, as the more
complicated they became, the more inexplicable they grew. I suspect
that I am easily impressed by modern jig-pokery in the computer arts.
So, when I see a game like Dead Island that is nearly photo
realistic, I do have to gush about the beauty of the graphics. The
scenery is gorgeous! The first act of the game takes place in a posh
resort – making it perfectly balanced with the second act, which is
placed in the slums of a nearby town.
Though the scenery is beautiful(for the
first act at least) the developers have gone a long way to hammer
home that the apocalypse has arrived.
Not only the graphics, but I quite
enjoyed the physics as well. How a body will flip and twist if you
hit it right. Or arms will sever and fly off with a jet of blood.
Yes, the game is violent and gory. It was rated Mature for a reason.
One of the problems with the zombie
apocalypse, at least that I've found in my own writing, is that
zombies are really boring to do battle against. Zombies are slow and
cumbersome. They see you, they shamble forward to try and eat you.
Rinse yourself off and repeat.
Dead Island has gotten around the
repetition by throwing in a mixed bag of zombie types. Standard slow
Walkers. Fast and agile Infected. Tank-like Thugs. You get the
point, but there are six types in all, and each one is a worse
surprise over the last. I think that the developers used them well to
make the game challenging and interesting, requiring the player to
display a little creativity and foresight, rather than just charging
in.
Another note, the zombies level up
parallel to the player, so the higher you get the more damage they
soak up and the more damage the deal out. This keeps you from ever
ascending into God Mode and roaming about with impunity. The zombies
are always dangerous, also forcing the player to think tactically.
The game gives you a vast assortment of
possible weapons to combat the undead(as well as hostile survivors).
And like previous zombie games the weapons(and I suppose the real
world as well) these weapons take damage when you use them against
the undead. As they wear, the damage that they do lessens. Weapons
can be upgraded and customized in order to increase the damage that
they do. All of which costs money.
Where as customization requires that
you also have miscellaneous parts on hand, some of which can be
difficult to come by. Customization requires the use of blueprints
that you find along the way. Some are sitting about on the ground,
while others are rewards that the NPCs bribe you with in order to
entice you to do their shopping. I came to enjoy this aspect of the
game, as it is quite a lot of fun to build an axe that sets zombies
ablaze. One note, don't sell any of the miscellaneous, non-weapon,
detritus that you loot, it may come in handy later.
One thing I fail to be able to wrap my
mind around is certain weapons available in the armory. The most
basic set of gear is the standard found object arsenal, the pipes,
shovels, paddles and various heavy tools that one might wield in a
pinch when facing a horde of the walking dead. This of course
includes knives and machettes. All fair game. Then there are the
array of fire arms - well you have the military, police, and a vast
array of gangs. Samurai swords? Well a little tougher, but the
island was occupied by the Japanese during WW2, and some of their
other artifacts still exist, so why not the occasional sword(they are
relatively rare drops).
But Medieval European style maces?
What the hell is that? Sure they're great fun and quite effective,
but I am now threatening to surpass my ability to suspend disbelief
each time I loot a mace. Where the hell did they come from? Is
there some mad prepper blacksmith somewhere hammering out maces just
in case the dead do get up and attack? Mumbling as he goes: “I've
been telling them! The dead will get up one day and attack the
living, and we need to be ready! But they called me mad! Well I'll
show them!” And off to work he goes. If so, well I guess he did
show us. Well played Mr. Crazysmith!
The high point for me was the
aforementioned slum and how it contrasted with the resort. Where the
fragile civilization has torn itself apart in a city full of the
walking dead. For me, this was one of the creepiest gaming
experiences that I have encountered, but to be fair, I have not
played many horror games. Normally Dead Island makes use of sound
cues to let you know what's going on around you. The
infected/zombies are rather noisy – they scream, bellow and moan as
they notice a character. But the rest of the world is quiet and
serene. If it weren't for the blood and fire you might forget that
you were in playing a zombie game.
Moresby is different though and the
designers did a spectacular job in setting the player on edge. Set
in a slum, it would look post-apocalyptic any day of the week. But
with the wrecked cars and buses crowding the streets, rampant fires
and scattered corpses it has become even worse. But what really tops
it off is the background sound. While playing through the resort you
become used to listening for those sound cues to tip you off to
impending danger. Well, Moresby is awash in noise. Howls come from
every direction, and that set me on edge from the beginning. I loved
it.
There was one point in the Slums where
I actually vocalized the word “Yipe!” I kid you not. That sound
that a certain cartoon dog makes when he is booted off the table by
his eternal antagonist.
Can't wait till the next arrives.
Thursday, November 1, 2012
Now we interupt this blog for an important message from Joss Whedon
You may have already seen this. But it's worth sharing anyhow. Joss Whedon talking about zombies? Yes please.
Maybe I'm just being selfish, but damn it, I want the zombie apocalypse to happen! Sure, I still haven't learned parkour (sad as that was like my first post) and I really need to start hoarding canned goods. My pantry is a bit bare.
It would appear that despite these many months of chatter on my part, I am still woefully unprepared for the uprising of flesh-eating undead. Typical.
As for my international readers, well good luck to you.
Maybe I'm just being selfish, but damn it, I want the zombie apocalypse to happen! Sure, I still haven't learned parkour (sad as that was like my first post) and I really need to start hoarding canned goods. My pantry is a bit bare.
It would appear that despite these many months of chatter on my part, I am still woefully unprepared for the uprising of flesh-eating undead. Typical.
As for my international readers, well good luck to you.
Friday, October 19, 2012
Well, I'm borked here.
Is charisma a skill that can be learned
and honed? Or is it just a natural talent that is exuded from one's
genes? I think a little of both. Most people take pleasure in the
company of others – they're blessed/cursed with extroverted
personality types.
Human beings are highly social animals.
We've gotten this far in the conquest of the planet by our ability
to work together to accomplish goals. The most important, which has
dominated all of our drives and actions for the last 200,000 years,
being pure survival(On both individual and species levels).
I think that this was touched on in
some way or another in my Religion post some months back.
None of this Ayn Randian pish and tosh
(hey England, did I use that right?) about the uber importance of the
individual. Yes, we are social animals, herd animals, and need
leadership. We need direction for our societies to achieve these
great things. This is why elections and quality candidates are so
vital. But those leaders, though first amongst equals, are not more
important than the masses. That probably smacks of communism, but it
is the privates who make up the army and do most of the work, the
sergeants who direct them. Straight on up through the hierarchy.
Generals don't fight the wars themselves.
We need specialists to get the work
done.
This is an odd and ironic statement for
a blog with the heading of “Specialization is for Insects”. But
to be completely honest, I don't expect to be able to learn a
hundredth of what I've babbled about over the last several years. I
am a generalist by nature, but lack the discipline to master most
avenues of human knowledge. Just like I lack the ability to stay on
topic for more than a couple of paragraphs.
Charisma. Networking. These are
important talents and life-skills for use to have/hone. Much like
the ability to proficiently perform oral sex. In order to survive
and overcome we need that ability to work together, be it in small
groups or great nations. And someone will need to take the lead and
supply direction.
Ah, now for myself. I know that this
is going to blow your mind but I'm an introvert. “Really?” You
gasp audibly, whilst dropping your cinnamon bun in shocked
astonishment. “Truly this man who spends his time writing essays
about skills that might come in handy during/after the apocalypse is
highly social, is hip deep in the club scene and is getting all of
the bitches.”
Sorry, I didn't want to ruin your image
of me. So feel free to keep on thinking that, while I continue on
with my ramblings. I would like to point out that I do not in fact
wear an eyepatch for purely stylistic purposes. I also have a
kick-ass hat that I keep for emergencies.
The quiet loner type who generally
prefers to keep to himself. That's me. Not a delightful descriptor
of my personality, no matter how true. Generally we hear those words
uttered by flabbergasted neighbors when interviewed by News Crews
about their recently arrested serial killer neighbors. Yep, I expect
about an hour after posting this admission that the FBI accompanied
by a couple of SWAT Teams will suddenly appear at my doorstep to
search my basement/attic/yard for anyone who has gone missing in the
area over since the year that I was born(psychos start young).
I like persons and not people. What
does that mean? Well as a buffoon with a history major I'm generally
not interested in societies that aren't a thousand years dead on a
distant continent. I loath several aspects of our popular culture
and would like to quietly withdraw. But alas, those things I do like
about our society (super markets and abundant internet porn) make
that too daunting. To sum this up, I find groups of strangers
exhausting.
And onwards onto the explanation. My
small circle of friends is made up of Shining individuals that stick
out of the pack. Many of whom happen to themselves be outgoing and
sociable. I am after all attracted to that type just like anyone
else, sad to say. I do believe that I make a good and loyal friend, for anyone who has won my friendship. It just takes a long time.
I work as a delivery driver, and have
been told that I am to be the outward face of the company. To smile!
And be friendly. Well, shit. I honestly prefer to stand quietly
and let my counterpart do their job efficiently. Not very compelling.
The strange part about this is that I
do possess the capability to perform enthusiastically and
entertainingly. I possess some modicum of wit and can be quite
funny. I just lack that bit in my brain where when asked “How are
you?” I respond “Not bad.” While forgetting the “and how
about yourself.” 9 times out of ten.
I should really work on my attitude.
Else the other survivors might just slip off and leave me to the
zombies. That is, unless I can weld with one hand all while setting broken bones and cooking one hell of a stew and reciting Shakespeare.
Well, we all know which of these is more likely. Better crack open the Shakespeare.
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